This is a narrated, summarised version of the full "RPCS3 Midnight Club LA on PC" video.Original, full length video: Clu. New options are a 24-hour day-to-night cycle, climate impacts and movement with authorized vehicles, adding a reasonable viewpoint to the amusement. Midnight Club Los Angeles is set in the city of Los Angeles, again giving an alternative to totally free-wander (in anopen world environment bigger than all the three urban communities joined from the past amusement, Midnight Club 3: DUB Edition). Grand Theft Auto: San Andreas, Midnight Club: Los Angeles … Midnight Club: Los Angeles - Rockstar Games
Or the solid blocks of air that stop your car dead in the middle of the road. Want more? Try the ethereal landscapes that your car can pass through, from the horrendously 2D foliage to the thick bridge-supporting girders.
(The car-crushing aspect of the game is probably the only redeeming factor.) Your opponents aren't much better and appear to follow the rule of accelerating without trying to steer, in the hope that they will complete the track on a trial and error basis. Not only do pedestrian motorists seem to take having their rear wheels pushed through their front windscreen with a pinch of salt, but they're also liable to drive on the wrong side of the road for the fun of it. The AI should definitely have been patched up before release, in this case it's probably an acronym for Artificially Incompetent. The lack of reverse hinders your movement, making easily escapable positions a major feat to get out of, and this is going to happen a lot: every car drives like a brick and is about as responsive.
The childishly simple controls consist of the arrow keys and the occasional space bar tap to get you pointing in the right direction. An interesting concept (note the heavy sarcasm), but there's precious little else in this nocturnal jaunt to keep you occupied.
Racing, surprisingly enough, at midnight.